Game Design - Mechanic Design - Prototyping - Unreal Engine

    Summary:
    An RPG prototype to research, breakdown and create popular RPG mechanics and gameplay. Questing, items, levelling up, attribute points, enemies and different weapons.
    Inspired by games like Skyrim, Divinity and Dark Souls.

    This was one of my university projects which I created in 2022 using blueprints in Unreal Engine.


A small prototype game that allowed me to recreate popular features from RPG games. My focus on this project was to recreate some of the main features from "Skyrim", features like inventory, equipment, questing, combat and enemies.

Features:
  • Combat - different combat states for the player to choose from, unarmed, one handed, two handed, magic.
  • Inventory - an inventory system setup for various different item types, weapons, apparel, consumables, quest, misc.
  • Equipment - an equipment system setup for equipping different items to the character, head piece, chestpiece, wrists, leggings, boots, and weapon in hand.
  • Questing - a quest system implemented with the idea of a large variety of quests with different objectives.
  • Attributes - an attribute setup that allows skill point allotment.
  • Enemies - different enemy types with different combat types, melee, ranged.
  • NPC's - wanderers, quest givers, patrolers.