Game Design - Indie Game Development - Unity

    Summary:
    The universe is collapsing and you are too big to escape through the wormhole, you must srhink and devolve to survive.

    This was one of my university projects which I created in 2021 using C# in Unity.



Features:
  • Slither Movement - The player is always moving and controls the direction of the space worm.
  • Devolution - shrinking and devolving are the only way to reach the required size to escape.
  • Hunger - as the player shrinks their hunger will increase and they will lose control so maintaing a good level of hunger while continuing is the best way to win.


    Highlights