Game Design - Mechanic Design - Advanced Locomotion - Unreal Engine - Blueprints
Summary:
A parkour system or advaced locomotion system that adds parkour moves to the players movement. It grants the use of vaulting, sliding
, wall running, climbing and free running.
The core idea is to create these moves within a component that can be easily with little to some setup added to other characters or projects.
The mechanics are made with the vision of being reliable and robust in all kinds of scenarios.
This was one of my university projects which I created in 2022 using blueprints in Unreal Engine.
Summary:
A parkour system or advaced locomotion system that adds parkour moves to the players movement. It grants the use of vaulting, sliding , wall running, climbing and free running.
The core idea is to create these moves within a component that can be easily with little to some setup added to other characters or projects. The mechanics are made with the vision of being reliable and robust in all kinds of scenarios.