Game Design - Game Jam - Gameplay Design - Unreal Engine

    Summary:
    A 2 day game jam submission for the staffs global game jam. A small game where the player fights off an endless horde of lost souls.

    This was a game jam for the Global Game Jam 2022 which I worked in a team of two using blueprints in Unreal Engine.


I worked on the gameplay and mechanics side of things creating the player character, weapons, AI enemies and spawning.

Features:
  • Combat - different combat states for the player to choose from, unarmed, one handed, two handed, magic.
  • Inventory - an inventory system setup for various different item types, weapons, apparel, consumables, quest, misc.
  • Equipment - an equipment system setup for equipping different items to the character, head piece, chestpiece, wrists, leggings, boots, and weapon in hand.
  • Questing - a quest system implemented with the idea of a large variety of quests with different objectives.
  • Attributes - an attribute setup that allows skill point allotment.
  • Enemies - different enemy types with different combat types, melee, ranged.
  • NPC's - wanderers, quest givers, patrolers.